package com.slunk.physics.characters;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import com.slunk.physics.characters.Powerup;

public class PointBoostPowerup extends Powerup {

	private int point_modifier;
	public PointBoostPowerup(World world, Vector2 position, float boxWidth, float boxHeight, Short categoryBits, Short maskBits) {
		super(world, position, boxWidth, boxHeight, categoryBits, maskBits);
		this.point_modifier = 2;
		this.body.setUserData(this);
	}
	
	public int getPointModifier() {
		return this.point_modifier;
	}
}
